![]() In the first wooden hallway, the back wall of the western alcove opens.These are a pair of hidden areas present in the original Wolfenstein game that do not count towards Doom's secret tally. Before hitting the secret exit switch, open the southern wall of this last area to reveal a soul sphere (G).Finding this super secret exit is an exact replica of how to find the first secret level of Wolfenstein 3D. It will take you to MAP32: Grosse, the second and last secret map of Doom II. Secret exit: Open the western wall in secret 2 to reveal the secret exit elevator.In the room with the (regular) exit elevator, instead of flipping the exit switch, open the southwestern corner of the room to reveal a secret area with a medikit (F).The back wall of the southeastern-most alcove opens, revealing a decidedly non-Wolfenstein secret area containing a BFG9000, a megasphere, a super shotgun, and several backpacks (E). Take the door at the south end of this hall into a room with several alcoves in the walls. At the east end of the map is a blue, T-shaped hallway.Secret 4 is near the super secret exit and also is present in the original PC Wolfenstein 3D map. Secret 1 is not present in the original PC version of Wolfenstein 3D (and contains the only Doom-like area in the level with Doom textures and vertical height variation) secrets 2-3 lead to the super secret exit and are identical to those required for the secret exit in the original Wolfenstein 3D level. In addition, the hallways appear larger and the guards smaller than in Wolfenstein 3D.ĭoom Eternal Review - Intelligent Inferno Once in the final room, you can either flip the exit switch in front of you, which takes you to MAP16: Suburbs (D), or see secrets #2-4 for instructions to the super-secret level, MAP32: Grosse (the process to reach the super-secret exit exactly matches how the secret level in the first episode of Wolfenstein 3D is reached).įor those familiar with floor 1 of the shareware version of Wolfenstein 3D, each brown-uniformed guard that appears in the "I am Death Incarnate" skill level are replaced by SS officers (1 in skill levels 1 and 2, 2 in skill level 3 and 4 in skill levels 4 and 5) and the dogs are replaced by Demons. You will now come to an intersection go left again. From the stone room, continue due south through another trio of doors (C). ![]() In the large wooden room, turn left, head through the door, around the bend in the next hall, and through another door. Proceed through the wooden hallway and through the door at its end. Go through the door across from you once again. Continue through one last blue hallway and you'll arrive in a large grey room (B). Turn left and go through the door at the end of this hall (A). ![]() From the start, go through the door ahead of you. Also, the music track "Evil Incarnate" has been switched out with the track "DOOM".Īs the secret levels are based on levels from Wolfenstein 3D (specifically, floors 1 and 9 of "Escape from Wolfenstein"), the layout is fairly straightforward. Additionally, because of this removal of the reference, the level has been renamed "IDKFA" after the classic Doom cheat code (which has also been removed from the BFG Edition). These changes were most likely made to allow Doom 3: BFG Edition to be distributed in Germany. Only the SS Trooper enemy from Wolfenstein 3D has been included in Doom II all Nazi soldiers from the original map have been replaced with Wolfenstein SS, and Nazi attack dogs have been replaced with Demons.ĭespite previous claims that id would not be modifying the versions of Doom or Doom II included with Doom 3: BFG Edition, the secret levels have been heavily modified all Nazi imagery, including swastikas and portraits of Adolf Hitler, have been removed, and all Wolfenstein SS enemies have been replaced with standard former humans. From this map, the player can choose between accessing the second secret map (by exiting to MAP32: Grosse) or returning to "normal" Doom II gameplay (by exiting to MAP16: Suburbs). A faithful remake of the first level of id Software's Wolfenstein 3D, right down to the textures on the walls and the inclusion of the bonus level-exclusive Wolfenstein SS enemy type, "Wolfenstein" was designed by Sandy Petersen and uses the music track "Evil Incarnate". ![]() MAP31: Wolfenstein (MAP33 in GBA) is the first secret map of Doom II and can be accessed via MAP15: Industrial Zone. ![]()
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